Bezi
Explore an AI workspace that reads Unity project context and assists with in-engine development tasks.
What it does
Bezi is an AI workspace for game development. Its product page describes indexing Unity code, scenes, prefabs, assets and packages alongside knowledge outside the engine. Its Actions explanation shows the agent inspecting scene and prefab structure, reading component settings and asset references, then creating GameObjects or editing prefabs. The public site also describes Play Mode debugging and performance profiling.
Who might use it
Unity developers and game teams facing repetitive editor work or hard-to-trace runtime behaviour can evaluate it. Bezi works with project context and editor actions. Spline instead creates and presents interactive 3D scenes on the web.
First step and limits
Start with one Unity task: ask the agent to inspect a scene and explain a prefab’s references. Compare its answer with the editor state before allowing changes. Inspect edits and test the scene in Play Mode. The Actions post says changes are checkpointed and undoable; that does not establish correctness for your game. Check generated code, assets and behaviour in your project.